Getting over that
A brutal climb up a floating mountain where guns are your only way to move, fight, and survive.
The mountain is made of random levitating objects, stacked into a chaotic vertical challenge. One wrong move and you’ll fall—sometimes a long, painful fall. The goal is simple: reach the top. How you get there is anything but.
You don’t just climb.
You weaponize physics.
Guns & Abilities
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Shoot Gun – Take down slime monsters blocking your path.
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Jump Gun – Shoot at your feet to launch yourself into the air and reach impossible heights.
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Ice Gun – Spawn ice blocks to create platforms and make risky jumps safer.
Controls
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WASD – Move
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1, 2, 3 – Switch guns
Every climb is about timing, positioning, and creative use of your weapons. There’s no single correct path—only whatever works before gravity reminds you who’s boss.
Features
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Chaotic physics-based climbing
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Floating platforms and unpredictable layouts
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Movement-based combat
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High risk, high reward progression
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One goal: reach the summit
Fall. Learn. Climb again.
Can you make it to the top?
| Published | 14 days ago |
| Status | On hold |
| Platforms | HTML5 |
| Author | ShadowknightRPG |
| Genre | Shooter, Fighting |
| Made with | Unity |
| Tags | 3D, brutal, easy-to-learn-hard-to-master |



Comments
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I'm not a big fan of fps or jump higher game, but I kind of like that they combine together, so you need to get higher, kill enemy and avoid being killed or fall. I think with better design of the level and improvement on the control this game can be fun!
verry good game
would play some needs fixes
but its still good
Music - 0/10
Gameplay - 3/10 (It can be 5/10, but your game have a mouse bug, it's sometimes jump my view direction to another view)
Art - 4/10
Originality - 7/10
You need to make your map larger
And try to make things more vertically, not horizontally
And fix this mouse bug